816 lines
24 KiB
Markdown
816 lines
24 KiB
Markdown
# CPP
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## [learncpp](https://www.learncpp.com/)
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- compilation process: preprocess -> compilation -> assembly -> linking
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- lexing for grammar validity -> ast type checking
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- files are compiled top to bottom, & individually (must include libraries
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multiple times)
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- e.g. below, type checker evaluates, sees f returns `void` -> pairs with
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`std::cout` operator `<<` -> this is invalid -> *compile-time* caught
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```cpp
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#include <iostream>
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void printA()
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{
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std::cout << "A\n";
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}
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int main()
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{
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std::cout << printA() << '\n';
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return 0;
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}
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```
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- initialization
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- why list initialization -> narrowing conversions disallowed
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- [operator precendece](https://en.cppreference.com/w/cpp/language/operator_precedence.html)
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- nested functions disallowed
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- many features of cpp don't nec. have rhyme or reason; it is a language
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[with history](https://www.reddit.com/r/cpp/comments/199ho2b/why_doesnt_standard_c_support_nested_functions/) for good or bad
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- cpp compiles sequentially (i.e. top to bottom)
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- <u>One Definition Rule</u>: per file, per scope, one definition only; per
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program too; types/templates/inline functions can have other definitions
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- ? why are header files usually omitted in c++ compilation processes?
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- ? why does the cpp - include header structure in projects work, espec. wrt
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ODR?
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- NOTE: *compiling* does not need impls (just needs ) -> *linking* does
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- NOTE: research about linking later, but just know linking has a symbol
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table to map symbols to literaly code locations
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### namespaces
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- *simple* -> wrap simple name
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- "name mangling" includes the namespace prefix in compilation -> easy to
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identify
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## preprocessing
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- when is it done?
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- for each cpp file, copy-paste in the includes & compile into translation
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units separately
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- what's the output of pre-processsed files called?
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- Lesson: use macros sparingly besides eliminating code compilation (i.e. in
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libraries) and compilation-specific processes
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- `""` vs. `<>` in includes: look locally relative to the path, then
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system/*only* look in the system
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- Why not use relative includes (~~configure the compile-time include path instead~~)
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- Why even use header guards? What's the common pattern that necessitates them?
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- 1 file including 2 files that each include another file -> duplicate
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definition
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- ? why do header guards resolve this problem? ~~because each translation unit
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is treated separately by the pre-processor. files are compiled separately but
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a file compiling joint ones doesn't duplicate includes via the guard.~~
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- long story short, every file must have one of all each included file ->
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prevent ODR violations
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- ? why don't define methods in header files? ~~multiple cpp can include
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headers, leading to ODR violations~~
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- only have ONE function implementation in source files -> compilation
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resolves with declarations & implementations linked easily
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## type conversion
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- <u>implicit conversions</u> convert types when acceptable
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- pre-defined set of compiler rules
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- why is using const in value parameters useless?
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## optimization
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- what's the official rule for how c++ compilres can change code? ~~when the
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"observable behavior" is identical - i.e. cahnge anything if output is the
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same~~
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- methods:
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1. constant folding
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2. dead code elimination
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## constants
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- "by default, expressions are evaluated at \_"?
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- it's up to the *compiler* as to whether *anything* is evaluated at compile
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time
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- <u>constexpr</u>: declares value as a compile-time available constant - all args *must* be
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evaluatable at compile time (i.e. be constant expressoions) - BUT... this is optional!
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- values must be KNOWN -> not nec. imply compilation
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- "constexprness" implies constness
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- `std::string_view` is a fragile container
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## [order of operations](https://en.cppreference.com/w/cpp/language/operator_precedence.html)
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- why is this bad? ~~according to c++ spec, order of function evaluation is not
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specified - generally speaking, args should not have side effects~~
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```cpp
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auto x = 5;
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f(x++, ++x);
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```
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- what does this return, and why? what does it teach us abou tthe ternary
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operations?
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- ~~due to operator precedence, 0 is first printed; then the returned
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std::cout& is implicitly cast to a boolean and the result of the terary is
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discarded~~
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```cpp
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#include <iostream>
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int main() {
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int x { 2 };
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std::cout << (x < 0) ? "negative" : "non-negative";
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return 0;
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}
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```
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- NOTE: `<=>`, bitwise operators, and more have lower priority than `<<`
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- I allocate N bits into a `std::bitset`. How many bits of memory are allocated
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and why?
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~~ceil(N / bits per machine word) * number bits per word (rounded up) -
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bitsets are fixed size, contiguous arrays of machine words for convenient
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accessing~~
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## scopes
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- explain lifetime management in c++
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- an identifier can have multiple scopes - T/F
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- how does the compiler search for scope resolution?
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||it works from the inside out resolving symbols||
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- how can i refer to x in the outer example? ||use the scope resolution
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operator: `f::x`||
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```cpp
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void f() {
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int x;
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{
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int x;
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}
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}
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```
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## linkage
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- what is linkage? ||linkage determines visibility & to the linker||
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- can the linker see variables with internal linkage? ||intuitively no - they'll
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never need to be linked because they are not accessible from other translation
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units||
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- functions default to {external, internal} linkage ||external||
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- non-constant global variables? ||external||
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- how to declare constant global to have external linkage? ||add the [storage class specifier](https://en.cppreference.com/w/cpp/language/storage_duration.html) `extern`||
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- why can `extern` variables not be `constexpr`? ||value must be evaluatable at
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compile-time - if another file sets the value, the compiler isn't
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sophisticated to know (it compiles files in isolation)||
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- What’s the difference between a variable’s scope, duration, and linkage? What kind of scope, duration, and linkage do global variables have?
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- ||scope -> where defined/accessible in the code; duration ->
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creation/destruction bounds (can be different in more complex areas? give an
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example), linkage -> visibility beyond translation unit||
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## [inlining](https://en.cppreference.com/w/cpp/language/inline.html)
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- centrally concerned with *linkage*
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- external linkage can cause ODR violations -> resolve with `inline`
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- when to not inline? ||size of the inlined function outweighs the overhead of
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inlining itself||
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- why can you not force the compiler to inline?
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- why is `inline` not to be used for inlining?
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- ||inlining is a per-function call concept, but the keyword makes it apply to
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all scenarios||
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- `inline` is about removing ODR violations across *multiple* different files.
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- how does this vary from header guards?
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- when should you use inline?
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- `inline` really means ||multiple definitions are permitted|| instead of inline the call
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- NOTE: this still honestly doesn't make much sense to me
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- Review linkage, compilation process, ODR, and inlining
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- We usually just want ONE definition - so we keep implementations in ||source||
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files so that on compilation the ||linker|| can easily find the function
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definition (which it can do because it has ||external|| linkage by default)
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- When defining something like a function ||implementation|| in a ||header||
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file, this pattern is broken. why? ||multiple function impls with external
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linkage will exist||
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- inline then allows separate ||translation units||, indeed compiled separately, to resolve the symbol fine
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- marking something as `inline` does/does not ||does not|| change the storage class specifier. the linker ||merges|| multiple definitions of variables marked inline
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- `inline` variables have ||external|| linkage by default - why? ||duh - so
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linker can resolve between TUs||
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## static
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- has so many different meaning
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- What does `static` refer to inside/outside a function? ||static *storage
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duration*/*internal linkage*||
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variable to start/end at the time of the program
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- how do I give a function internal linkage? ||mark as `static`||
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## scoping and brackets
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- which does the else bind to? ||closest/nearest unmatched if -> the if (y)
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block||
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- explain loops without brackets in terms of grammar
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- ||basically, grammatically an if/for/etc. cover ones statement. an enclosing body with brackets is a <u>compound statement</u>. no
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brackets -> the first statement in the tree is grabbed||
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- why does this then work with chained elses and else ifs? note that else ifs are
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parsed as ifs inside of else blocks
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```cpp
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if (x)
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if (y)
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a();
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else
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b();
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```
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## switch statements
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- compilers are smart, and may do the following for switch statements:
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1. direct access jump tables
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2. binary search when too big
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3. re-indexing (i.e. values start at large n)
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## loops
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- mostly get compiled to the same thing
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## function overloading implicit type conversion
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- why is it needed? ||internal representation of different types differs||
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- `using` keyword does a variety of things
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- what happens when multiple function candidates are available?
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- overload resolution -> choose ONE best candidate (if multiple, error)
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- What's the output (and why?)
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- ||double because there's a promotion to float||
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```cpp
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#include <iostream>
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void f(int) { std::cout << "f(int)\n"; }
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void f(double) { std::cout << "f(double)\n"; }
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int main() {
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f(3.14f);
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int x = 3.14f; // also conversion
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}
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```
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- in <u>function overloading</u>, acc. to C++ spec resolve function choices:
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1. exact match
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2. promote *arguments*
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3. user defined conversions
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4. ellipses
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5. give up
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- ? what's the difference between compiler vs. linker resolving functions?
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- ~~compiler resolves function calls via OVERLOADING - indeed, the compiler
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must know all function signatures. subsequently, each
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function is then mapped to in the linker phase.~~
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- What's the output (and why?)
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- ||compilation error -> CONVERSION of the same rank||
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```cpp
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void f(long) { std::cout << "f(long)\n"; }
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void f(unsigned long) { std::cout << "f(unsigned long)\n"; }
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int main() {
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f(3.14f);
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return 0;
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```
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- NOTE: conversion is complex
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- promotion -> special, correct promotion -> prioritized (prioritized first)
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- only includes small types, not like `long`
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- conversion -> otherwise
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- compilers do the five following conversions, and in which order?
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1. exact (including qualifiers such as cv, array-to-pointer, etc.)
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2. promotion
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3. conversion (and any path, promotion + conversion, etc)
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4. user-defined
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5. variadic (i.e. smash into an ellipses)
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- valid or not, and why?
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- ||invalid - return types not used in function overloading for a)
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compatibility reasons with C and b) trouble distinguishing between desired
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return type (how can you indicate which function you want when there isn't
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always a straightforward way to do such?). e.g. `auto X = x(); f(());`,
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etc. Generally, it's convenient to just look at call context & know return
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value after deducing the right function call.||
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- || in other words, a function's type signature is everything but the
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return type.||
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```cpp
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int x();
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double x();
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```
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- exactly what does this do?
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- || *halt* compilation if the function is called. code is still compiled,
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but `delete` forbids the call||
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```cpp
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template <typename T>
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void printInt(T x) = delete;
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```
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### default arguments
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- are default args part of function signature ||no||
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- how are default args instantiated
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- what's the output of the following code, and why?
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- ||behaves as expected. compile substitutes in the default args at the call
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site, so the calls become `g(int x=foo())`||.
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```cpp
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int foo() {
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static int s = 0;
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return ++s;
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}
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void g(int x = foo()) {
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// ...
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}
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int main() {
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g();
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g();
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}
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```
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- does this compile? y or no? ||no - default args not considered in function
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signature in overload resolution process - call is ambiguous||
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```cpp
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void print()
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{
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std::cout << "void\n";
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}
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void print(int x=0)
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{
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std::cout << "int " << x << '\n';
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}
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int main() { print(); }
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```
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### templates
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- how do templates work in the compiler?
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- ||an internal symbol table - one template blueprint itself does not generate
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machine code (instantiations do)||
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- say i have two functions - one regular, one templated. how can i prefer the
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templated function? do i even need to?
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- ||if you want to target the templated function, which is more generic and
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thus not prioritized by the compiler, wrap it in `<>`||
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```cpp
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template<typename T>
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void print();
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void f(bool);
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// ??
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f(true);
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f<(bool)>(); // NOTE: bool is optional
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```
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- what's the output? || 1) 2) 1) - consider the instantiated code per the
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compiler - one static local variable per template specialization ||
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- what about here? ||second function called. template can create an exact match
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which is preferred over promotion||.
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```cpp
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void f(int x) { ... }
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void f(auto x) { ... }
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// ??
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f(short{3});
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```
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```cpp
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#include <iostream>
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template <typename T>
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void printIDAndValue(T value)
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{
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static int id{ 0 };
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std::cout << ++id << ") " << value << '\n';
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}
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int main() {
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printIDAndValue(12);
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printIDAndValue(13);
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printIDAndValue(14.5);
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return 0;
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}
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```
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- ? concepts and generics, best ways to link together?
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- what's partial ordering of templates?
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- ? what's the *entire* way compilers resolve function calls?
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```cpp
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template <typename T>
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auto add(T x, T y) {
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return x + y;
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}
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template <typename T, typename U>
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auto add(T x, U y) {
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return x + y;
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}
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```
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- what's wrong with this? how do i fix it?
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- ||add specializations or an else clause with `constexpr`. picture the compiler - it needs to
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instantiate all proper templates on compilation. in some sense, the
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compiler is literally executing the code.
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```cpp
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template <int N>
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constexpr long long fibonacci() {
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static_assert(N >= 0);
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if (N <= 1) { return N; }
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return fibonacci<N - 1>() + fibonacci<N - 2>();
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}
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```
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- NOTE: this is a sharp edge. skip it, honestly
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- functions instantiated from templates are implicitly ||`inline`||. Why? ||must
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be so that different, identical specializations in files do not violate the
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ODR.||
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- the odr is a compile and/xor link time concept ||and||
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## pointers and references
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- how do references work under the hood?
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- alias to variable only known to compiler - implicitly dereffed
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- NEVER reassignable
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- output?
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```cpp
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int x = 5;
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int y = 4;
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int& z = x;
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z = y; // x holds value of 4 -> can never reassign alias
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(*x) = y;
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```
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- what's the output?
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- ||A 5 A; reference calls always implicitly resolve to (\*ref) by the compiler - "syntactic sugar". In other words, it's impossible to actually inspect the reference pointer itself.||
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```cpp
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#include <iostream>
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void printAddresses(int val, int& ref)
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{
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std::cout << val << '\n';
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std::cout << &ref << '\n';
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}
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int main() {
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int x { 5 };
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std::cout << "The address of x is: " << &x << '\n';
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printAddresses(x, x);
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}
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```
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- will this compile? ||it has a memory leak - that doesn't mean it won't compile
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(it is valid c++, sigh)||
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```cpp
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const std::string& getProgramName() {
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const std::string programName { "Calculator" };
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return programName;
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}
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// automatic storage duration of `programName` - destroyed
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```
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- auto and what not - name the types, assuming `getRef()` returns `T`:
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- `auto x = getRef()` -> ||T (reference discarded)||
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- `auto& x = getRef()` -> ||T&. This is known as "reapplying the reference and
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can also be done with `const`"||
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- `auto x = getConstRef()` -> ||T (const discarded)||
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- `auto x = getPointer()` -> ||T\* (pointer kept - notion of
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converting/dropping is incorrect, its sort of its own type)||
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- `auto* x = getPointer()` -> ||T\* (pointer kept)||
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- low-level vs. top level const?
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- ||A top-level const applies to the object itself (e.g. const int x or int* const ptr)||
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- ||A low-level const applies to the object accessed through a reference or pointer (e.g. const int& ref, const int* ptr).||
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## enums
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- by default, `enum`s are ||unscoped|| which means they ||leak into the
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scope they're defined in||. For this reason default
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to `enum`s keyed with the word ||`class`||, or "||scoped||" enums. We just
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need to access them with the ||scope resolution|| operator.
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not leak.
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- ||bad, good - unscoped do not implicitly convert||
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```cpp
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enum class X { A };
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enum Y { A };
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X::A == 0;
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Y::A == 0;
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```
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- ||NO but yes if unscoped, NEVER||
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```cpp
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void f() {
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// NOTE: even enum does not work here (both scoped inside)
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enum class A { B };
|
||
|
||
// does this compile?
|
||
A::B;
|
||
}
|
||
|
||
// this?
|
||
A::B;
|
||
```
|
||
|
||
## structs/classes
|
||
|
||
- `static` in structs means one variable for the lifetime
|
||
- where do static class/struct vars live in memory? ||not in struct, prob in
|
||
the data segment||
|
||
|
||
- any function implementation in a `struct` is implicitly marked ||`inline`|| - why?
|
||
- why declare a static struct variable `inline`? ||so you can declare it once inside the struct (C++17+)||
|
||
- NOTE: only ever makes sense to declare variables as `inline` when done
|
||
static inside a class - shared, program-living variables. i.e. marking
|
||
object-local variable as `inline` is nonsensical - it's "already `inline`"
|
||
- static-static interaction only
|
||
- no `this` pointer -> must access via `ClassName::{}`
|
||
|
||
- structs are like/not like member functions in the sense that they can/cannot
|
||
be declared in any order
|
||
- specification default vs. class
|
||
|
||
- valid? & why? ||yes, const is part of signature. useful for things like
|
||
operator overload, const & non-const versions||
|
||
|
||
- what is `const` mem func -> ||cannot modift class internals||
|
||
- When can you not call non-`const` member functions? ||from const objects ->
|
||
may mutate state||
|
||
- pretty straightforward, which is why you can/cannot call non-const MF from
|
||
non-const objects (||can||)
|
||
|
||
```cpp
|
||
// ??
|
||
class A{
|
||
void f() const;
|
||
void f();
|
||
}
|
||
```
|
||
|
||
### access specification
|
||
|
||
- private/public/protected
|
||
- given your definitions, why is the code below valid or invalid? ||valid -
|
||
`private` -> *any* object & friend of class (inheritor or not) can touch its members||
|
||
|
||
```cpp
|
||
class A{
|
||
int x;
|
||
void f(A a) {
|
||
// ??
|
||
a.x;
|
||
}
|
||
}
|
||
```
|
||
|
||
- structs/class differ in that struct/class AS is ||public/private||
|
||
- access specification is a ||compile||-time construct and occurs before/after
|
||
(||after||) method resolution in the compilation process
|
||
|
||
- good or bad (||bad - best match, then resolve specification||)
|
||
|
||
```cpp
|
||
struct Gate {
|
||
private:
|
||
void calibrate(int);
|
||
public:
|
||
void calibrate(double);
|
||
};
|
||
|
||
void run(Gate& g) {
|
||
// ??
|
||
g.calibrate(7);
|
||
}
|
||
```
|
||
|
||
### struct/class memory management
|
||
|
||
- struct members can/cannot be reordered and can/cannot have padding inserted
|
||
- in terms of the following memory model:
|
||
- <u>code</u>: code itself
|
||
- <u>data</u>: globals, statics, string literals
|
||
- <u>stack</u>: stack frames, local vars, etc
|
||
- <u>heap</u>: heap-allocated things
|
||
|
||
```cpp
|
||
struct Widget {
|
||
int id; // per-object data
|
||
std::string name; // per-object data
|
||
static int total_count; // one global variable
|
||
static constexpr double pi = 3.14159; // goes in rodata
|
||
void ping(); // function
|
||
virtual void vfunc(); // function pointer in vtable
|
||
};
|
||
```
|
||
|
||
- ... member functions are in (||code, so you don't have multiple
|
||
per-instantiation||), regular variables in ||stack||, static in ||data||,
|
||
virtual stuff ||also somewhere in code - like having one virtual pointer||
|
||
- WHY does this memory management make sense?
|
||
|
||
### construction
|
||
|
||
- do constructors create objects || no they initialize ||
|
||
- why not `const`?
|
||
- follow normal conversion rules
|
||
|
||
- ouptput: ||member initializer list always takes precedence||
|
||
- NOTE: member IL != IL
|
||
```cpp
|
||
class A {
|
||
public:
|
||
A(int x) : x(x) {}
|
||
int x{2};
|
||
};
|
||
|
||
// ??
|
||
A{}.x;
|
||
```
|
||
|
||
- members are initialized in order of declaration in initialize list (why? no
|
||
idea)
|
||
|
||
```cpp
|
||
class Foo {
|
||
private:
|
||
int m_x{};
|
||
int m_y{};
|
||
|
||
public:
|
||
Foo(int x, int y)
|
||
// m_x is ALWAYS garbage
|
||
: m_y { std::max(x, y) }, m_x { m_y }
|
||
{}
|
||
};
|
||
```
|
||
|
||
- delegating and chaining constructors can be usefukl for off-loading logic
|
||
- CALLING CTORS of *other* classes and *our own* in CTORS IS PERFECTLY FINE!
|
||
|
||
- more rules:
|
||
- T/F: if I have constructors but no default, c++ creates an implicit one for
|
||
me ||F||
|
||
- T/F: if I have no default constructors, c++ makes ||T||
|
||
- Say you want to disable copying/default construction. I claim you can just
|
||
make the methods private. Does this work? ||Yes - but members of the
|
||
class/inheritors/etc. can still call it -> defeating the purpose - just use
|
||
`= delete`||
|
||
|
||
- anything wrong? ||incompete type - infinite recursion||
|
||
```cpp
|
||
class A {
|
||
A(A a) {}
|
||
};
|
||
```
|
||
|
||
- why should copy constructors not have side effects? ||if copy elision occurs,
|
||
the side effects will not. copy elision is immune to the ["as-if" rule](https://en.cppreference.com/w/cpp/language/as_if.html)||
|
||
|
||
- what is [(N)RVO](https://en.cppreference.com/w/cpp/language/copy_elision.html) and which c++ concept is behind it? ||copy elision & copy
|
||
constructors||
|
||
|
||
- does this compile? || no - only one user-defined constructor can be applied
|
||
(trying to go from `std::string` -> `std::string_view` -> `std::string`)||
|
||
- [user-defined types](https://www.learncpp.com/cpp-tutorial/introduction-to-program-defined-user-defined-types/) are also for STL
|
||
|
||
```cpp
|
||
class Employee {
|
||
private:
|
||
std::string m_name{};
|
||
public:
|
||
Employee(std::string_view name)
|
||
: m_name{ name } { }
|
||
const std::string& getName() const { return m_name; }
|
||
};
|
||
|
||
void printEmployee(Employee e) {
|
||
std::cout << e.getName();
|
||
}
|
||
|
||
int main() {
|
||
printEmployee("Joe");
|
||
|
||
return 0;
|
||
}
|
||
```
|
||
|
||
- ? know each constructor syntax - which does this call?
|
||
|
||
```cpp
|
||
Y y = Y(5); // cpp isn't stupid -> calls Y::Y(const& y), the copy constructor - not default + assigned
|
||
Y y = Y(); // default & copy, but copy elided (c++17+) -> just default
|
||
Y o;
|
||
Y y(o); // textbook copy
|
||
Y y = Y(Y()); // one defeault - BOTH elided
|
||
```
|
||
|
||
- `explicit` - only accept exact value type (no implicit conversions)
|
||
- why use `explicit` -> implicit conversions
|
||
|
||
```cpp
|
||
class A {
|
||
public:
|
||
int a;
|
||
A(int a) : a(a) {}
|
||
void meth(A a) {}
|
||
};
|
||
|
||
A a = A(true); // this is valid when A::A(int) is not explicit
|
||
a.meth(A(false)); // so i can do this too
|
||
```
|
||
- called by `static_cast` just fine, too
|
||
|
||
### this pointer
|
||
|
||
- "Every non-static member function has an implicit parameter called this."
|
||
- how does `this` and implicit `this` work?
|
||
- inserted implicitly
|
||
- what's the type of `this` in non-const/const member functions? ||
|
||
`TheClass\* const` (const pointer - you can still change underlying object)/const TheClass\* const (you cannot change underlying object, so pointer to
|
||
const)||
|
||
- NOTE: references didn't exist when c++ was made, so even tho it should be a
|
||
reference it's not
|
||
|
||
```cpp
|
||
class MethodChain {
|
||
MethodChain& mc() {
|
||
// deref -> automatically aliased in return type
|
||
return *this;
|
||
}
|
||
};
|
||
```
|
||
|
||
- ODR again - why does defining classes in headers "just work?" - because class
|
||
member functions defined ||& implemented fully in the header|| are ||implicitly marked as `inline`||
|
||
- I could just define an entire class in a header - why not? ||organization +
|
||
increased compile time -> recompile header + all deps on change, rather than
|
||
just cpp source file)
|
||
- why do class variables and other things not need to be marked `inline`
|
||
||***member functions have external linkage by default***. other stuff does
|
||
not and is a per-object local storage - is has NO linkage||
|
||
|
||
### more `static`
|
||
|
||
- static vars are/are not associated with the lifetime of a class ||are not -
|
||
start & end of program - can access w/ 0 instances||
|
||
|
||
```cpp
|
||
class A {
|
||
static x;
|
||
};
|
||
|
||
A::x; // valid
|
||
```
|
||
|
||
- say you want to shield static class vars - how? ||make private - access
|
||
specifiers trump||
|
||
|
||
- static *member functions* have/don't have a `this` pointer ||don't||
|
||
- therefore, they can/cannot call non-static functions - why? ||cannot -
|
||
non-static member functions need an implicit this object point to operate
|
||
on, and statics do not have this||
|
||
|
||
# [beginning c++ 23: beginner to pro](https://www.amazon.com/Beginning-C-23-Beginner-Pro/dp/1484293428)
|