24 KiB
CPP
learncpp
- compilation process: preprocess -> compilation -> assembly -> linking
-
lexing for grammar validity -> ast type checking
-
files are compiled top to bottom, & individually (must include libraries multiple times)
-
e.g. below, type checker evaluates, sees f returns
void-> pairs withstd::coutoperator<<-> this is invalid -> compile-time caught
-
#include <iostream>
void printA()
{
std::cout << "A\n";
}
int main()
{
std::cout << printA() << '\n';
return 0;
}
-
initialization
- why list initialization -> narrowing conversions disallowed
-
nested functions disallowed
- many features of cpp don't nec. have rhyme or reason; it is a language with history for good or bad
-
cpp compiles sequentially (i.e. top to bottom)
-
One Definition Rule: per file, per scope, one definition only; per program too; types/templates/inline functions can have other definitions
- ? why are header files usually omitted in c++ compilation processes?
- ? why does the cpp - include header structure in projects work, espec. wrt
ODR?
- NOTE: compiling does not need impls (just needs ) -> linking does
- NOTE: research about linking later, but just know linking has a symbol table to map symbols to literaly code locations
namespaces
- simple -> wrap simple name
- "name mangling" includes the namespace prefix in compilation -> easy to identify
preprocessing
-
when is it done?
- for each cpp file, copy-paste in the includes & compile into translation units separately
-
what's the output of pre-processsed files called?
-
Lesson: use macros sparingly besides eliminating code compilation (i.e. in libraries) and compilation-specific processes
-
""vs.<>in includes: look locally relative to the path, then system/only look in the system -
Why not use relative includes (
configure the compile-time include path instead) -
Why even use header guards? What's the common pattern that necessitates them?
- 1 file including 2 files that each include another file -> duplicate definition
- ? why do header guards resolve this problem?
because each translation unit is treated separately by the pre-processor. files are compiled separately but a file compiling joint ones doesn't duplicate includes via the guard.- long story short, every file must have one of all each included file -> prevent ODR violations
-
? why don't define methods in header files?
multiple cpp can include headers, leading to ODR violations- only have ONE function implementation in source files -> compilation resolves with declarations & implementations linked easily
type conversion
- implicit conversions convert types when acceptable
- pre-defined set of compiler rules
- why is using const in value parameters useless?
optimization
- what's the official rule for how c++ compilres can change code?
when the "observable behavior" is identical - i.e. cahnge anything if output is the same - methods:
- constant folding
- dead code elimination
constants
- "by default, expressions are evaluated at _"?
- it's up to the compiler as to whether anything is evaluated at compile time
- constexpr: declares value as a compile-time available constant - all args must be
evaluatable at compile time (i.e. be constant expressoions) - BUT... this is optional!
- values must be KNOWN -> not nec. imply compilation
- "constexprness" implies constness
std::string_viewis a fragile container
order of operations
- why is this bad?
according to c++ spec, order of function evaluation is not specified - generally speaking, args should not have side effects
auto x = 5;
f(x++, ++x);
- what does this return, and why? what does it teach us abou tthe ternary
operations?
due to operator precedence, 0 is first printed; then the returned std::cout& is implicitly cast to a boolean and the result of the terary is discarded
#include <iostream>
int main() {
int x { 2 };
std::cout << (x < 0) ? "negative" : "non-negative";
return 0;
}
-
NOTE:
<=>, bitwise operators, and more have lower priority than<< -
I allocate N bits into a
std::bitset. How many bits of memory are allocated and why?ceil(N / bits per machine word) * number bits per word (rounded up) - bitsets are fixed size, contiguous arrays of machine words for convenient accessing
scopes
-
explain lifetime management in c++
-
an identifier can have multiple scopes - T/F
-
how does the compiler search for scope resolution? ||it works from the inside out resolving symbols||
-
how can i refer to x in the outer example? ||use the scope resolution operator:
f::x||
void f() {
int x;
{
int x;
}
}
linkage
-
what is linkage? ||linkage determines visibility & to the linker||
-
can the linker see variables with internal linkage? ||intuitively no - they'll never need to be linked because they are not accessible from other translation units||
-
functions default to {external, internal} linkage ||external||
- non-constant global variables? ||external||
-
how to declare constant global to have external linkage? ||add the storage class specifier
extern|| -
why can
externvariables not beconstexpr? ||value must be evaluatable at compile-time - if another file sets the value, the compiler isn't sophisticated to know (it compiles files in isolation)|| -
What’s the difference between a variable’s scope, duration, and linkage? What kind of scope, duration, and linkage do global variables have?
- ||scope -> where defined/accessible in the code; duration -> creation/destruction bounds (can be different in more complex areas? give an example), linkage -> visibility beyond translation unit||
inlining
-
centrally concerned with linkage
- external linkage can cause ODR violations -> resolve with
inline
- external linkage can cause ODR violations -> resolve with
-
when to not inline? ||size of the inlined function outweighs the overhead of inlining itself||
-
why can you not force the compiler to inline?
-
why is
inlinenot to be used for inlining?- ||inlining is a per-function call concept, but the keyword makes it apply to all scenarios||
-
inlineis about removing ODR violations across multiple different files.- how does this vary from header guards?
-
when should you use inline?
-
inlinereally means ||multiple definitions are permitted|| instead of inline the call -
NOTE: this still honestly doesn't make much sense to me
- Review linkage, compilation process, ODR, and inlining
-
We usually just want ONE definition - so we keep implementations in ||source|| files so that on compilation the ||linker|| can easily find the function definition (which it can do because it has ||external|| linkage by default)
- When defining something like a function ||implementation|| in a ||header||
file, this pattern is broken. why? ||multiple function impls with external
linkage will exist||
- inline then allows separate ||translation units||, indeed compiled separately, to resolve the symbol fine
- When defining something like a function ||implementation|| in a ||header||
file, this pattern is broken. why? ||multiple function impls with external
linkage will exist||
-
marking something as
inlinedoes/does not ||does not|| change the storage class specifier. the linker ||merges|| multiple definitions of variables marked inline -
inlinevariables have ||external|| linkage by default - why? ||duh - so linker can resolve between TUs||
static
-
has so many different meaning
-
What does
staticrefer to inside/outside a function? ||static storage duration/internal linkage|| variable to start/end at the time of the program -
how do I give a function internal linkage? ||mark as
static||
scoping and brackets
-
which does the else bind to? ||closest/nearest unmatched if -> the if (y) block||
-
explain loops without brackets in terms of grammar
- ||basically, grammatically an if/for/etc. cover ones statement. an enclosing body with brackets is a compound statement. no
brackets -> the first statement in the tree is grabbed||
- why does this then work with chained elses and else ifs? note that else ifs are parsed as ifs inside of else blocks
- ||basically, grammatically an if/for/etc. cover ones statement. an enclosing body with brackets is a compound statement. no
brackets -> the first statement in the tree is grabbed||
if (x)
if (y)
a();
else
b();
switch statements
- compilers are smart, and may do the following for switch statements:
- direct access jump tables
- binary search when too big
- re-indexing (i.e. values start at large n)
loops
- mostly get compiled to the same thing
function overloading implicit type conversion
-
why is it needed? ||internal representation of different types differs||
-
usingkeyword does a variety of things -
what happens when multiple function candidates are available?
- overload resolution -> choose ONE best candidate (if multiple, error)
-
What's the output (and why?)
- ||double because there's a promotion to float||
#include <iostream>
void f(int) { std::cout << "f(int)\n"; }
void f(double) { std::cout << "f(double)\n"; }
int main() {
f(3.14f);
int x = 3.14f; // also conversion
}
- in function overloading, acc. to C++ spec resolve function choices:
- exact match
- promote arguments
- user defined conversions
- ellipses
- give up
-
? what's the difference between compiler vs. linker resolving functions?
compiler resolves function calls via OVERLOADING - indeed, the compiler must know all function signatures. subsequently, each function is then mapped to in the linker phase.
-
What's the output (and why?)
- ||compilation error -> CONVERSION of the same rank||
void f(long) { std::cout << "f(long)\n"; }
void f(unsigned long) { std::cout << "f(unsigned long)\n"; }
int main() {
f(3.14f);
return 0;
- NOTE: conversion is complex
- promotion -> special, correct promotion -> prioritized (prioritized first)
- only includes small types, not like
long
- only includes small types, not like
- conversion -> otherwise
- compilers do the five following conversions, and in which order?
- promotion -> special, correct promotion -> prioritized (prioritized first)
||
- exact (including qualifiers such as cv, array-to-pointer, etc.)
- promotion
- conversion (and any path, promotion + conversion, etc)
- user-defined
- variadic (i.e. smash into an ellipses) ||
- valid or not, and why?
- ||invalid - return types not used in function overloading for a)
compatibility reasons with C and b) trouble distinguishing between desired
return type (how can you indicate which function you want when there isn't
always a straightforward way to do such?). e.g.
auto X = x(); f(());, etc. Generally, it's convenient to just look at call context & know return value after deducing the right function call.||- || in other words, a function's type signature is everything but the return type.||
- ||invalid - return types not used in function overloading for a)
compatibility reasons with C and b) trouble distinguishing between desired
return type (how can you indicate which function you want when there isn't
always a straightforward way to do such?). e.g.
int x();
double x();
- exactly what does this do?
- || halt compilation if the function is called. code is still compiled,
but
deleteforbids the call||
- || halt compilation if the function is called. code is still compiled,
but
template <typename T>
void printInt(T x) = delete;
default arguments
- are default args part of function signature ||no||
- how are default args instantiated
- what's the output of the following code, and why?
- ||behaves as expected. compile substitutes in the default args at the call
site, so the calls become
g(int x=foo())||.
- ||behaves as expected. compile substitutes in the default args at the call
site, so the calls become
int foo() {
static int s = 0;
return ++s;
}
void g(int x = foo()) {
// ...
}
int main() {
g();
g();
}
- does this compile? y or no? ||no - default args not considered in function signature in overload resolution process - call is ambiguous||
void print()
{
std::cout << "void\n";
}
void print(int x=0)
{
std::cout << "int " << x << '\n';
}
int main() { print(); }
templates
- how do templates work in the compiler?
- ||an internal symbol table - one template blueprint itself does not generate machine code (instantiations do)||
- say i have two functions - one regular, one templated. how can i prefer the
templated function? do i even need to?
- ||if you want to target the templated function, which is more generic and
thus not prioritized by the compiler, wrap it in
<>||
- ||if you want to target the templated function, which is more generic and
thus not prioritized by the compiler, wrap it in
template<typename T>
void print();
void f(bool);
// ??
f(true);
f<(bool)>(); // NOTE: bool is optional
-
what's the output? || 1) 2) 1) - consider the instantiated code per the compiler - one static local variable per template specialization ||
-
what about here? ||second function called. template can create an exact match which is preferred over promotion||.
void f(int x) { ... }
void f(auto x) { ... }
// ??
f(short{3});
#include <iostream>
template <typename T>
void printIDAndValue(T value)
{
static int id{ 0 };
std::cout << ++id << ") " << value << '\n';
}
int main() {
printIDAndValue(12);
printIDAndValue(13);
printIDAndValue(14.5);
return 0;
}
- ? concepts and generics, best ways to link together?
- what's partial ordering of templates?
- ? what's the entire way compilers resolve function calls?
template <typename T>
auto add(T x, T y) {
return x + y;
}
template <typename T, typename U>
auto add(T x, U y) {
return x + y;
}
- what's wrong with this? how do i fix it?
- ||add specializations or an else clause with
constexpr. picture the compiler - it needs to instantiate all proper templates on compilation. in some sense, the compiler is literally executing the code.
- ||add specializations or an else clause with
template <int N>
constexpr long long fibonacci() {
static_assert(N >= 0);
if (N <= 1) { return N; }
return fibonacci<N - 1>() + fibonacci<N - 2>();
}
-
NOTE: this is a sharp edge. skip it, honestly
-
functions instantiated from templates are implicitly ||
inline||. Why? ||must be so that different, identical specializations in files do not violate the ODR.||- the odr is a compile and/xor link time concept ||and||
pointers and references
- how do references work under the hood?
- alias to variable only known to compiler - implicitly dereffed
- NEVER reassignable
- output?
int x = 5;
int y = 4;
int& z = x;
z = y; // x holds value of 4 -> can never reassign alias
(*x) = y;
- what's the output?
- ||A 5 A; reference calls always implicitly resolve to (*ref) by the compiler - "syntactic sugar". In other words, it's impossible to actually inspect the reference pointer itself.||
#include <iostream>
void printAddresses(int val, int& ref)
{
std::cout << val << '\n';
std::cout << &ref << '\n';
}
int main() {
int x { 5 };
std::cout << "The address of x is: " << &x << '\n';
printAddresses(x, x);
}
- will this compile? ||it has a memory leak - that doesn't mean it won't compile (it is valid c++, sigh)||
const std::string& getProgramName() {
const std::string programName { "Calculator" };
return programName;
}
// automatic storage duration of `programName` - destroyed
-
auto and what not - name the types, assuming
getRef()returnsT:auto x = getRef()-> ||T (reference discarded)||auto& x = getRef()-> ||T&. This is known as "reapplying the reference and can also be done withconst"||auto x = getConstRef()-> ||T (const discarded)||auto x = getPointer()-> ||T* (pointer kept - notion of converting/dropping is incorrect, its sort of its own type)||auto* x = getPointer()-> ||T* (pointer kept)||
-
low-level vs. top level const?
- ||A top-level const applies to the object itself (e.g. const int x or int* const ptr)||
- ||A low-level const applies to the object accessed through a reference or pointer (e.g. const int& ref, const int* ptr).||
enums
-
by default,
enums are ||unscoped|| which means they ||leak into the scope they're defined in||. For this reason default toenums keyed with the word ||class||, or "||scoped||" enums. We just need to access them with the ||scope resolution|| operator. not leak. -
||bad, good - unscoped do not implicitly convert||
enum class X { A };
enum Y { A };
X::A == 0;
Y::A == 0;
- ||NO but yes if unscoped, NEVER||
void f() {
// NOTE: even enum does not work here (both scoped inside)
enum class A { B };
// does this compile?
A::B;
}
// this?
A::B;
structs/classes
-
staticin structs means one variable for the lifetime- where do static class/struct vars live in memory? ||not in struct, prob in the data segment||
-
any function implementation in a
structis implicitly marked ||inline|| - why? -
why declare a static struct variable
inline? ||so you can declare it once inside the struct (C++17+)||- NOTE: only ever makes sense to declare variables as
inlinewhen done static inside a class - shared, program-living variables. i.e. marking object-local variable asinlineis nonsensical - it's "alreadyinline"
- NOTE: only ever makes sense to declare variables as
-
static-static interaction only
-
no
thispointer -> must access viaClassName::{} -
structs are like/not like member functions in the sense that they can/cannot be declared in any order
-
specification default vs. class
-
valid? & why? ||yes, const is part of signature. useful for things like operator overload, const & non-const versions||
-
what is
constmem func -> ||cannot modift class internals|| -
When can you not call non-
constmember functions? ||from const objects -> may mutate state||- pretty straightforward, which is why you can/cannot call non-const MF from non-const objects (||can||)
// ??
class A{
void f() const;
void f();
}
access specification
- private/public/protected
- given your definitions, why is the code below valid or invalid? ||valid -
private-> any object & friend of class (inheritor or not) can touch its members||
class A{
int x;
void f(A a) {
// ??
a.x;
}
}
-
structs/class differ in that struct/class AS is ||public/private||
-
access specification is a ||compile||-time construct and occurs before/after (||after||) method resolution in the compilation process
-
good or bad (||bad - best match, then resolve specification||)
struct Gate {
private:
void calibrate(int);
public:
void calibrate(double);
};
void run(Gate& g) {
// ??
g.calibrate(7);
}
struct/class memory management
- struct members can/cannot be reordered and can/cannot have padding inserted
- in terms of the following memory model:
- code: code itself
- data: globals, statics, string literals
- stack: stack frames, local vars, etc
- heap: heap-allocated things
struct Widget {
int id; // per-object data
std::string name; // per-object data
static int total_count; // one global variable
static constexpr double pi = 3.14159; // goes in rodata
void ping(); // function
virtual void vfunc(); // function pointer in vtable
};
- ... member functions are in (||code, so you don't have multiple
per-instantiation||), regular variables in ||stack||, static in ||data||,
virtual stuff ||also somewhere in code - like having one virtual pointer||
- WHY does this memory management make sense?
construction
-
do constructors create objects || no they initialize ||
-
why not
const? -
follow normal conversion rules
-
ouptput: ||member initializer list always takes precedence||
- NOTE: member IL != IL
class A {
public:
A(int x) : x(x) {}
int x{2};
};
// ??
A{}.x;
- members are initialized in order of declaration in initialize list (why? no idea)
class Foo {
private:
int m_x{};
int m_y{};
public:
Foo(int x, int y)
// m_x is ALWAYS garbage
: m_y { std::max(x, y) }, m_x { m_y }
{}
};
-
delegating and chaining constructors can be usefukl for off-loading logic
- CALLING CTORS of other classes and our own in CTORS IS PERFECTLY FINE!
-
more rules:
- T/F: if I have constructors but no default, c++ creates an implicit one for me ||F||
- T/F: if I have no default constructors, c++ makes ||T||
- Say you want to disable copying/default construction. I claim you can just
make the methods private. Does this work? ||Yes - but members of the
class/inheritors/etc. can still call it -> defeating the purpose - just use
= delete||
-
anything wrong? ||incompete type - infinite recursion||
class A {
A(A a) {}
};
-
why should copy constructors not have side effects? ||if copy elision occurs, the side effects will not. copy elision is immune to the "as-if" rule||
-
what is (N)RVO and which c++ concept is behind it? ||copy elision & copy constructors||
-
does this compile? || no - only one user-defined constructor can be applied (trying to go from
std::string->std::string_view->std::string)||- user-defined types are also for STL
class Employee {
private:
std::string m_name{};
public:
Employee(std::string_view name)
: m_name{ name } { }
const std::string& getName() const { return m_name; }
};
void printEmployee(Employee e) {
std::cout << e.getName();
}
int main() {
printEmployee("Joe");
return 0;
}
- ? know each constructor syntax - which does this call?
Y y = Y(5); // cpp isn't stupid -> calls Y::Y(const& y), the copy constructor - not default + assigned
Y y = Y(); // default & copy, but copy elided (c++17+) -> just default
Y o;
Y y(o); // textbook copy
Y y = Y(Y()); // one defeault - BOTH elided
explicit- only accept exact value type (no implicit conversions)- why use
explicit-> implicit conversions
- why use
class A {
public:
int a;
A(int a) : a(a) {}
void meth(A a) {}
};
A a = A(true); // this is valid when A::A(int) is not explicit
a.meth(A(false)); // so i can do this too
- called by
static_castjust fine, too
this pointer
- "Every non-static member function has an implicit parameter called this."
- how does
thisand implicitthiswork?- inserted implicitly
- what's the type of
thisin non-const/const member functions? ||TheClass\* const(const pointer - you can still change underlying object)/const TheClass* const (you cannot change underlying object, so pointer to const)|| - NOTE: references didn't exist when c++ was made, so even tho it should be a reference it's not
class MethodChain {
MethodChain& mc() {
// deref -> automatically aliased in return type
return *this;
}
};
- ODR again - why does defining classes in headers "just work?" - because class
member functions defined ||& implemented fully in the header|| are ||implicitly marked as
inline||- I could just define an entire class in a header - why not? ||organization + increased compile time -> recompile header + all deps on change, rather than just cpp source file)
- why do class variables and other things not need to be marked
inline||member functions have external linkage by default. other stuff does not and is a per-object local storage - is has NO linkage||
more static
- static vars are/are not associated with the lifetime of a class ||are not - start & end of program - can access w/ 0 instances||
class A {
static x;
};
A::x; // valid
-
say you want to shield static class vars - how? ||make private - access specifiers trump||
-
static member functions have/don't have a
thispointer ||don't||- therefore, they can/cannot call non-static functions - why? ||cannot - non-static member functions need an implicit this object point to operate on, and statics do not have this||