Problem: `parse.body()` stripped forge tokens from the description, losing the raw text. This made inline overlay rendering impossible since the token no longer existed in the buffer. Solution: remove the `forge.parse_ref()` branch from `parse.body()` and call `forge.find_refs()` in `diff.parse_buffer()` instead. The description now retains forge tokens verbatim; `_extra._forge_ref` is still populated from the first matched ref. |
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