cp/codeforces/886/e.cc

150 lines
3.3 KiB
C++

#include <bits/stdc++.h> // {{{
// https://codeforces.com/blog/entry/96344
#pragma GCC optimize("O2,unroll-loops")
#pragma GCC target("avx2,bmi,bmi2,lzcnt,popcnt")
using namespace std;
template <typename T>
[[nodiscard]] static T MIN() {
return std::numeric_limits<T>::min();
}
template <typename T>
[[nodiscard]] static T MAX() {
return std::numeric_limits<T>::max();
}
template <typename T>
[[nodiscard]] static T sc(auto&& x) {
return static_cast<T>(x);
}
template <typename T>
[[nodiscard]] static T sz(auto&& x) {
return static_cast<T>(x.size());
}
#define prln(...) std::println(__VA_ARGS__)
#define pr(...) std::print(__VA_ARGS__)
#ifdef LOCAL
#define dbgln(...) std::println(__VA_ARGS__)
#define dbg(...) std::print(__VA_ARGS__)
#endif
inline static void NO() {
prln("NO");
}
inline static void YES() {
prln("YES");
}
using ll = long long;
using ld = long double;
template <typename T>
using ve = std::vector<T>;
template <typename T, size_t N>
using ar = std::array<T, N>;
template <typename T1, typename T2>
using pa = std::pair<T1, T2>;
template <typename... Ts>
using tu = std::tuple<Ts...>;
template <typename... Ts>
using dq = std::deque<Ts...>;
template <typename... Ts>
using qu = std::queue<Ts...>;
template <typename... Ts>
using pq = std::priority_queue<Ts...>;
template <typename... Ts>
using st = std::stack<Ts...>;
auto lb = [](auto... args) {
return std::lower_bound(args...);
};
auto ub = [](auto... args) {
return std::upper_bound(args...);
};
#define ff first
#define ss second
#define eb emplace_back
#define pb push_back
#define all(x) (x).begin(), (x).end()
#define rall(x) (x).rbegin(), (x).rend()
// }}}
void solve() {
ll n, c;
cin >> n >> c;
ll sum = 0, sumsq = 0;
ll s;
for (int i = 0; i < n; ++i) {
cin >> s;
sum += s;
sumsq += s * s;
}
ld C = sumsq - c;
ld A = 4 * n;
// NOTE: tbh, look back at solutions,m not sure what went exactly wrong here.
// most definitely just not taking my time
// NOTE: didn't check WHY round down/why is this right, just that it *looked* right in the examples
// this logic is a surefire way to skip certainty and absolutely confuse yourself
ld B = 4 * sum;
ll root = (-B + sqrtl(B * B - 4 * A * C)) / (2 * A);
prln("{}", root);
// NOTE: tbh, look back at solutions,m not sure what went exactly wrong here.
// most definitely just not taking my time
// NOTE: didn't check WHY round down/why is this right, just that it *looked* right in the examples
// this logic is a surefire way to skip certainty and absolutely confuse yourself
/*
p ez, if anything should've just been locked and written the equation
division and long double - fucked
say paintings are a, b, c
ax^2+bx+c
area c= (a + 2w) ^ 2 + ...
=a^2+4w^2+4aw + ...
c = a^2+b^2+...+4(a+b+...) * w + 4nw^2
0 = sumsq - c
a^2+b^2+c^2=sum of painting area
(a+2w)^2+(b+2w)^2+...= c; find w quickly
a^2+2aw+4w^2+...
c = = a^2 + 4w^2+2aw + ...
=a^2+b^2+c^2 + ... 2aw + 2bw + 2cw + ... + 4nw^2
0 = sumsq + 4nw^2 + 2w(a+b+c+d+....) - c
quadratic formula
= 4nw^2+2w(a+b+c+d)
= 4nw^2+2w(a+b+...) - c +a^2+b^2+c^2+...
*/
}
int main() { // {{{
cin.tie(nullptr)->sync_with_stdio(false);
cin.exceptions(cin.failbit);
int t = 1;
cin >> t;
while (t--) {
solve();
}
return 0;
}
// }}}