--- title: "cp.nvim" slug: "cp.nvim" date: "10/10/2025" --- Things have changed since I last documented my competitive programming setup [here](/software/my-competitive-programming-setup.html). # my goals After many months of using the aforementioned `make` based setup, I had a few qualms: - I'm lazy: I grew tired of copying (and mis-copying) inputs, outputs, etc from online judges. - I'm lazy: I frequently submitted incorrect solutions after erroneously asserting that my outputs matched those of the sample test cases - External dependencies: it unsettles me that my bare-bones setup required copy-pasting an entire suite of scripts - Non-native NeoVim experience: while composition and the UNIX philosophy are great, there's only so much you can do with pipes and files. - Raw I/O files meant I couldn't see colored stdin/stdout - Fine-grained per-testcase I/O was suspect--isolating and running a subset of test cases required manual intervention The solution was to leverage Neovim's great APIs to give me granular control over every aspect of my problem-solving experience. # the solution: cp.nvim The GitHub page documents the plugin well enough so I'll avoid re-hashing it here. Instead, what's more interesting to document is why I thought this was a worthwhile experience. 1. Making Something Useful for Others: cp.nvim is an opportunity for me to make my first open-source project "right"--not some side project or demo, but a *real*, usable tool that I'll be rolling out to the public soon. I consider the following in my active development of the plugin: - Comprehensive continuous integration (_real_ testing, linting, and more) - [LuaRocks](https://luarocks.org/) integration (the future of NeoVim package management) - Concise and thorough Vimdoc documentation that communicates effectively - Modern lua tooling: use of [busted](https://lunarmodules.github.io/busted/), [selene](https://kampfkarren.github.io/selene/) and more integrated with the NeoVim lua interpreter - Sensible user defaults & extreme customization - Proper versioning, tagging, and releases 2. The Neovim Community: I'm elated to finally give back to the community (even if no one uses this plugin). [folke](https://github.com/folke), [bfredl](https://github.com/bfredl), and [echasnovski](https://github.com/echasnovski) are my greatest inspirations as an open-source developer and I've had enough of taking without giving back. - In the coming months I plan to contribute to [NeoVim core](https://github.com/neovim/neovim), including making `:checkhealth` asynchronous and integrating an [mdx](https://mdxjs.com/) parser. 3. Learning Random things: I think this plugin is *really* cool by virtue of its efficacy and the miscellany of knowledge I accrued in the 15k+ LOC as of version v0.3.0. Some things I learned include: - ANSI terminal colors and escape codes: I wrote my own stateful ANSI escape sequence parser to map raw bytes to native NeoVim highlighted text - Extmarks: NeoVim extmarks (`:h extmarks`) are extremely powerful. Here, I used them to apply dynamic highlighting across various components of the plugin but I also plan to leverage virtual text to catch compile errors in real-time - VIM filetypes and diffing: Vim is strange and the event-based system is fragile. I faced filetype detection race conditions and odd side effects of functions (such as `:diffthis` resetting `foldcolumn`). - [LuaCATS](https://github.com/LuaCATS): apparently writing comments is the best way to typecheck in lua... - The (Neo)Vim event loop: Scraper subprocesses spawned with `vim.system`. Though a powerful API, I often had to obey the event loop and wrap side effects with `vim.schedule` to ensure they ran after jobs finished. This was useful to defer UI updates.